| afk.ai | Humans, four-legged and hoofed animals, birds, dragons, dinosaurs, spiders and insects, snakes, fish | Automatic: an AI places the skeleton, you pick the body type | 4 to 13 per creature, 178 for humans | Free (Google sign-in, ad-supported) | Browser, on your graphics card, or afk.ai's cloud rigger |
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| Anything World (Everything Universe) | Humanoids, quadrupeds, insects, fish, birds | Automatic: you name the model and confirm its category, rotation and symmetry | Yes: animals come back rigged and animated | Free Individual plan (under $100K revenue); paid from $50/month | Web, plus Unity, Unreal, Blender, Maya, 3ds Max and Roblox plugins |
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| Meshy | Humanoids and quadrupeds in the web app (humanoids only through the API) | Automatic body-type detection, with a step to adjust markers | 600+ presets | Rigging is free in the web app; free-plan results are CC BY 4.0, commercial use needs Pro | Web, API, and engine plugins |
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| Tripo AI | Bipeds; since February 2026 also quadrupeds, six- and eight-legged creatures, birds, snakes and sea creatures | Automatic, with a free check that recommends the rig type | 90+ for bipeds; one walk per creature type, none for birds | Credit-based (an API auto-rig costs 25 credits) | Web (Tripo Studio), API, and engine plugins |
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| Auto-Rig Pro | Anything: dog and horse presets, plus wings, tails and extra limbs you add yourself | Manual for creatures (its automatic marker placement is for humanoids only) | None included; retargets existing animation | $25 Lite, $50 Full | Blender add-on |
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| Rigify | Quadruped, cat, wolf, horse and shark templates (no bird) | Manual: line the template up with your mesh, generate the rig, bind the skin | None | Free (comes with Blender) | Blender |
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| Cascadeur | Humanoid and quadruped templates (quadrupeds since 2025.3) | Semi-manual: the model must already have a skeleton and skin weights | AI-assisted posing and physics rather than a library | Free (non-commercial, no FBX/glTF export); Indie $19/month; Pro $49/month | Desktop app (Windows, macOS, Linux) |
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| UniRig and SkinTokens | Anything: humans, animals and objects | Automatic skeleton and skin weights | None | Free, open source (MIT) | Your own NVIDIA GPU (8 GB of VRAM for UniRig, 14 GB for SkinTokens), from Python |
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| Mixamo | Humanoids only | You place markers on the chin, wrists, elbows, knees and groin | Large humanoid library; none for animals | Free (Adobe ID) | Web |
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| AccuRIG 2 (Reallusion) | Humanoids only | Automatic | ActorCore humanoid motions (32 free, the rest paid) | Free (free ActorCore account to export) | Windows desktop app |
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