For Game Developers

Rigged Models,
Ready to Ship

Stop spending hours on manual rigging. Upload your character, get an automated skeleton with bone weights, and export directly to your game engine.

// Unity C#
var model = await AfkAI.RigAssistant(mesh);
model.ApplyAnimation("walk");
model.Export("character.glb");

// Unreal Blueprint
AI Rig Assistant → Apply Animation → Export

// Result: Game-ready in seconds
Works with:
Unity
Unreal Engine
Godot
Three.js
Babylon.js
PlayCanvas

Three Steps to Game-Ready

01

Upload

Drag your GLB or GLTF model into the browser. Characters, creatures, or mechs.

02

AI Rig Assistant

AI generates skeleton and bone weights automatically. Zero manual work.

03

Export

Download GLB. Import into Unity, Unreal, Godot, or any engine.

Built for Your Workflow

->
Indie Dev-- Ship characters without hiring an animator
->
Game Jams-- Animated models in minutes, not hours
->
Prototyping-- Test gameplay before finalizing art
->
Asset Pipelines-- Batch process models for your library

FAQ

What formats are supported?

Import GLB or GLTF. Export as GLB, compatible with all major engines.

Does it work with non-humanoid models?

Yes — humanoids, quadrupeds, creatures, robots, and custom rigs.

Can I use models commercially?

Absolutely. You retain full rights to your exported models.

Ready to rig?

Free to use. No account required.