GuidesGuide6 min read

Free mocap and FBX animations: Where to get them, and how to make them fit your character

Ten places to download free motion capture and FBX animations, five free tools that turn a video into mocap, and how to make any of it fit your character.

  • Run Anime
  • Dance Charleston
  • Jumping Jacks
  • Sword Combo
Seven animations from afk.ai's library (593 for a humanoid) on one rigged anime character, as they play on afk.ai/rig. Model: anime-girl@Walking by rosaliarenda, CC BY 4.0.

There's more free motion capture around than most people think. The hard part is rarely finding an animation. It's getting it to play on your character, because an animation only fits the skeleton it was made for.

The short version:

Fastest
Mixamo puts its animations on your own humanoid for you.
Most free mocap
Carnegie Mellon's library (about 2,600 recordings) and Bandai Namco's research set (about 3,000 moves).
For Unreal
Epic's free Game Animation Sample, with hundreds of mocap animations on the UE5 mannequin.
Ready-made FBX packs
Rokoko's free packs, on a Mixamo skeleton with fingers.
Your own moves
Record yourself on video and turn it into mocap with Rokoko Vision, Move One or DeepMotion.

Free mocap and FBX libraries

SourceHow manyFilesSign-upBest for
MixamothousandsFBX, DAEAdobe IDQuick clips already on your humanoid
CMU Motion Capture Database2,605 recordingsASF/AMC; BVH and FBX conversions onlinenoneEveryday moves and walking, if you can clean up
Rokoko free packsa 263-clip pack, plus themed packsFBX, 30 fps, Mixamo skeleton with fingersemailFights, dances, zombies, sports
Game Animation Sample500+, plus 400 more in UE 5.7Unreal projectEpic accountUnreal Engine games
Bandai Namco Researchabout 3,000 movesBVHnoneThe same move in different moods
ActorCore free motionsup to 10 downloads a dayFBX, BVHReallusionUnity, Unreal and Blender presets
SFU Motion Captureabout 44BVH, FBX, C3DnoneDance and martial arts
Anderson Rohr's monthly packs134 moves by September 2026FBX, 60 fpsGumroadUE5, Rokoko and iClone skeletons
MoCap Online sampler20Unreal on Fab; FBX and Unity on sign-upEpic, or emailPolished locomotion
Universal Animation Library 2130+, most of them freeFBX, GLBnoneStylized games (hand-animated, not mocap)

A note on CMU: the recordings have no finger motion, and the lower-numbered subjects are older and noisier. They're still the biggest free set there is, and community conversions to BVH and FBX save you the ASF/AMC step.

Make your own mocap from a video

You don't need a suit anymore. These turn a phone video of you into an animation, and each has a free tier:

Film in good light, with your whole body in frame and a camera that doesn't move. Short clips come out cleaner than long ones.

ToolFree tierExport
Rokoko Vision30 seconds of video a monthFBX
Move One30 credits once, about 30 secondsFBX
DeepMotion Animate 3Dup to 60 seconds a monthFBX, BVH, GLB
Plask15 seconds a dayFBX, GLB, BVH
QuickMagic50 seconds, topped up monthlyFBX

Why an FBX animation won't play on your character

An animation is a list of rotations for named bones, recorded from one skeleton in one rest pose. Your character has its own skeleton: different bone names, different proportions, maybe an A-pose instead of a T-pose. Load the animation as it is and nothing moves, or everything twists.

The fix is retargeting: telling your engine which of your bones matches which of the animation's.

Unity
Set both the character and the animation's FBX to Humanoid in the Rig tab. Unity builds an avatar for each and maps the bones itself; check them under Configure.
Unreal Engine 5.4 and later
Right-click the animations, Retarget Animation Assets, and let Auto Generate Retargeter build the IK Rigs. It knows the UE4 and UE5 mannequins and MetaHumans best.
Blender
There's no retargeting built in. Auto-Rig Pro's Remap (paid) is the dependable option; Rokoko's free plugin does it too, but has open bugs on Blender 5.
Godot 4.3 and later
Imports FBX directly. In Advanced Import, give the skeleton a BoneMap with the humanoid profile, then share the clips through an AnimationLibrary.

Common FBX import problems

ProblemFix
100 times too big or too smallCentimeters vs meters. Unity: Convert Units or Scale Factor. Unreal: Import Uniform Scale. Blender: apply the armature's scale.
Lying on its backY-up vs Z-up. Blender 5's FBX importer reads the axes from the file; the legacy importer needs Forward -Z, Up Y.
Slides across the floorRoot motion. Unity: Bake Into Pose on the root's position. Mixamo: tick In Place.
Plays too fast or slowFrame rate. In Unreal, turn off Use Default Sample Rate.
Stays in a T-poseThe bone names don't match (mixamorig: vs mixamorig1:). Rename them, or retarget.
Arms at the wrong angleT-pose vs A-pose. Unity: Enforce T-Pose. Unreal: adjust the retarget pose. Godot: Fix Silhouette.
Won't import at allOld FBX. Open it in Blender and export it again: Blender writes FBX 7.4.

Or skip retargeting

Retargeting exists because the animation and the character come from different places. afk.ai starts the other way round. Its AI fits its own skeleton inside your model, so every animation in its library fits as it is: 594 for a humanoid, and a set for each creature body.

Already rigged? afk.ai can keep your character's own skeleton, weights and physics and retarget its animations onto it instead. You can play all of them on your character in the browser before you download. The download is a GLB with the animations you tick. For FBX, pick FBX when you download, or import the GLB into Blender and export FBX with Add Leaf Bones off and Apply Scalings set to FBX All. We tried it with a 194-animation download in Blender 5.2: all 66 bones and all 194 clips came through.

afk.ai/rig's Animations panel: Movement, Cover and Prone, Idle, Jump and Climb, Sports and Fitness, Combat, Unarmed Combat, Melee Weapons, Guns and Bows, Magic, Hit and Death, with Download with 194 animations at the bottom
  • Run Anime
  • Dance Charleston
  • Jumping Jacks
  • Sword Combo
The Animations panel on afk.ai/rig (593 for a humanoid), by category, and six of them on the same character. Check the ones you want and they go in one file. Model: anime-girl@Walking by rosaliarenda, CC BY 4.0.

Questions

Where can I get free mocap animations?

Mixamo (on your own humanoid, free with an Adobe ID), Carnegie Mellon's motion capture database, Rokoko's free packs, Epic's Game Animation Sample for Unreal, and Bandai Namco's research dataset on GitHub. To make your own, Rokoko Vision, Move One and DeepMotion turn a video into mocap with a free tier.

Are Mixamo animations motion capture?

Mostly, yes. Adobe describes them as captured from professional motion actors.

How do I convert BVH to FBX?

In Blender, File, Import, Motion Capture (.bvh), then File, Export, FBX. To put the motion on a character, retarget it to the character's skeleton first.

Why doesn't my FBX animation play in Unity?

Usually because the character and the animation have different skeletons. Set both to Humanoid in the Rig tab so Unity can map one onto the other, and make sure the clip is in an Animator Controller on the character.

Can I record mocap with my phone?

Yes. Rokoko Vision, Move One, DeepMotion, Plask and QuickMagic turn an ordinary video into an animation, each with a free tier. One person, fully in frame, in good light, works best.

Where can I get free animations for animals?

Most free mocap is human. afk.ai has animations made for four-legged and hoofed animals, birds, dragons, dinosaurs, spiders, snakes, fish and more, and rigs your model to play them. See the animal guide.

Rig and animate your model

An AI rigs it in your browser, then hundreds of animations play on it. Download one GLB for any engine.

Rig a model

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