PluginsCocos Creator
AFK AI for Cocos Creator: Auto-rig extension
Rig and animate a model without leaving Cocos Creator. Select it in the Assets panel and click Rig. About a minute later a rigged, animated copy appears next to it, added to your assets.
Version 0.1.0 · 28.6 KBafk-ai.zip
Runs on Windows and macOS
assets > models
AFK AISign out
you@example.com · 2 rigs left this month
Body typeDone: hero_rigged.glb
Three steps, inside Cocos Creator
- Cocos Creator
assets > models
hero.pnghero.glb1Select your model
An .fbx, .glb or .gltf in the Assets panel, or something inside it, like its mesh.
- Cocos Creator
AFK AISign out
you@example.com · 2 rigs left this month
Body typeHuman▾All animationsRig onlyFacingAuto ▾RigRigging: adding the animations…
2Click Rig
In the AFK AI panel, pick the body type and click Rig. The panel shows the upload, the rigging and the download.
- Cocos Creator
assets > models
hero.pnghero.glbhero_rigged.glbIdle_AWalkSprintJump_Start3It's in your assets
A rigged .glb appears next to the original with its animations, selected.
Install
- Download afk-ai.zip. Don't unzip or rename it: Cocos Creator names the extension's folder after the file.
- In Cocos Creator, open Extension > Extension Manager.
- Choose Global to have it in all your projects, or Project for just this one. Click + and pick the zip.
- Click Enable next to AFK AI: Cocos Creator doesn't turn on a new extension by itself. Then open the panel from Extension > AFK AI, and dock it wherever you like.
- File
- afk-ai.zip
- Version
- 0.1.0
- Size
- 28.6 KB
- Runs on
- Windows and macOS
- SHA-256
- a3055b1b8176051dfd594273d64072c171d51bcbb12ec0a8be4280d446434a62
Requirements
- Cocos Creator 3.8 or later, on Windows or macOS
- An afk.ai account: you sign in with Google. A free account gets 3 rigs a month.
- An internet connection: the rigging happens on AFK AI's servers.
Use it
- Click Sign in. Your browser opens afk.ai: sign in with Google there, then go back to Cocos Creator. The panel shows your email and how many rigs you have left.
- In the Assets panel, select a model: an
.fbx,.glbor.gltffile, or something inside it, like its mesh. - Choose its Body type (Human, unless it's an animal, a creature or an object), then All animations or Rig only. Leave Facing on Auto.
- Click Rig. The panel shows the upload, the rigging (about a minute) and the download.
Sometimes the browser can't hand the sign-in back to Cocos Creator (some firewalls and browser settings block it). The afk.ai page then shows a sign-in code: copy it, paste it under I have a sign-in code, and click Use code.
Each rig uses one of your account's rigs, the same as on afk.ai/rig. A free account gets 3 a month, with the free animations; a plan gives you more rigs and every animation. A rig that fails doesn't count.
What you get back
- Where
hero_rigged.glbnext tohero.glb, added to your assets with its animations and selected. Rig again and you gethero_rigged_2.glb: nothing is overwritten.- Your original
- Not changed.
- Later
- Stop waiting stops the wait, not the rig. Click Get the result a little later to fetch it: results are kept for 24 hours.
Limits worth knowing
- Models up to 50 MB. A
.gltfmust have everything embedded in it: if yours comes with a separate.binor textures, export it as.glbinstead. - Select the model in the Assets panel, not a node in the Hierarchy.
- Stop waiting doesn't stop the rig, which still counts.
Questions
Should I install it Global or Project?
Global puts AFK AI in every project on this computer; Project puts it in the open project only. Either way, click Enable after installing.
The rigged file doesn't show in the Assets panel.
It's saved next to the original. Refresh the Assets panel.
Which versions of Cocos Creator does it work in?
Cocos Creator 3.8 and later.
Is AFK AI for Cocos Creator free?
It's free to download. Each rig uses one of your afk.ai account's rigs, the same as on afk.ai/rig: a free account gets 3 a month, with the free animations, and a plan gives you more rigs and every animation. A rig that fails doesn't count.
Does my sign-in end up in my files?
No. Your sign-in is kept on your computer, in your own user settings, never in a scene or project file, so sharing or committing your work never shares your account. Sign out forgets it.
Can I use the result in a commercial game?
Yes. The animations are CC0 (public domain), and your model stays yours.
AFK AI for your other apps
All plugins →- BlenderA rigged copy with its animations appears next to your model. Blender 4.2 and later.Get the plugin →
- MayaRig the selection from the AFK AI menu; the rigged copy gets a namespace of its own. Maya 2022 and later.Get the plugin →
- 3ds MaxRig the selection from the AFK AI menu; the rigged copy gets a layer of its own. 3ds Max 2022 to 2026.Get the plugin →
- ZBrushRig your sculpt and save it as FBX or GLB, ready to open in Blender. ZBrush 2026 and later.Get the plugin →
- UnityA rigged FBX next to your model, Humanoid for people, with its clips set to loop. Unity 2021.3 and later.Get the plugin →
- Unreal EngineRight-click a mesh to get a skeletal mesh with its animations. Unreal Engine 5.1 and later, nothing to compile.Get the plugin →
- GodotA rigged GLB next to your model, its looping animations already set. Godot 4.2 and later.Get the plugin →
- Roblox StudioRig a model file, then bring it in with Studio's Import 3D, bones and animations included.Get the plugin →
Rather rig in your browser?
afk.ai/rig rigs the same way, with a preview, fixes and every download format.