AFK AI plugins

Auto-rig without leaving your app

Select a model, click Rig, and about a minute later it's back in your scene with a skeleton and animations. Free plugins for 9 3D apps and game engines, signed in with your afk.ai account.

Pick your app

How every plugin works

  1. 1

    Sign in once

    Click Sign in in the plugin and sign in with Google on afk.ai. You stay signed in on that computer.

  2. 2

    Select and click Rig

    Pick the model, what kind of body it has (human, four-legged, dragon, spider, object and more) and whether you want its animations.

  3. 3

    It comes back rigged

    About a minute later, a rigged copy with its animations is in your scene or project, next to the original.

Good to know

What's sent
Only the model you rig: the selection, exported for you in a 3D app, or the model's own file in a game engine. Up to 50 MB.
Where it's rigged
On AFK AI's servers, by the same AI as afk.ai/rig. The plugin is small and does no rigging itself.
Body types
15 of them, from people and four-legged animals to dragons, spiders, fish and props, each with animations made for its skeleton.
Your rigs
Each rig uses one of your account's rigs, the same as on afk.ai/rig. A free account gets 3 a month, with the free animations; a plan gives you more rigs and every animation. A rig that fails doesn't count.

Using MetaTailor?

MetaTailor has no plugin system, so there's no AFK AI plugin for it. The two still work together: rig first, then dress.

  1. Rig the character with the Human body type on afk.ai/rig, and download it as FBX. (The Maya, 3ds Max, Unity and Unreal plugins save an FBX too.)
  2. In MetaTailor, import that FBX as your avatar. It doesn't open .glb files yet.
  3. Dress the character, then export it from MetaTailor as FBX.

MetaTailor fits clothes to two-legged, human-shaped characters, so it's for the Human body type only. Check that one character's animations come through MetaTailor's export before you rely on it.

Step by stepAuto-rig plugins for nine 3D apps and game engines: Blender, Maya, Unity, Unreal and moreOne AFK AI plugin for each of nine apps. Select a model, click Rig, and about a minute later it's back in your scene or project, rigged and animated.Read the guide →

Questions

Are the plugins free?

Yes, they're free to download. Each rig uses one of your afk.ai account's rigs, the same as on afk.ai/rig: a free account gets 3 a month, with the free animations, and a plan gives you more rigs and every animation. A rig that fails doesn't count.

Do I need an afk.ai account?

Yes. Every plugin signs in with your afk.ai account (you sign in with Google), and the rigging happens on AFK AI's servers. Your sign-in is kept on your computer, never in a scene or project file, so sharing a project never shares your account.

How long does a rig take?

About a minute. The plugin shows the progress, and in every app but ZBrush you can keep working meanwhile.

Is it the same as rigging on afk.ai/rig?

The same AI rigs it, with the same skeletons and animations, and it counts the same way. On afk.ai/rig you can also preview, fix and adjust a rig before you download it; a plugin brings the result straight into your app.

Is there a plugin for my app?

There are plugins for Blender, Maya, 3ds Max, ZBrush, Unity, Unreal Engine, Godot, Cocos Creator and Roblox Studio. For any other app, rig on afk.ai/rig and download a GLB or FBX: most 3D apps and engines open one or the other.

Can I use what it makes in a commercial game?

Yes. The animations are CC0 (public domain), and your model stays yours.

Rather rig in your browser?

afk.ai/rig rigs the same way, with a preview, fixes and every download format.

Rig a model