AFK AI plugins
Auto-rig without leaving your app
Select a model, click Rig, and about a minute later it's back in your scene with a skeleton and animations. Free plugins for 9 3D apps and game engines, signed in with your afk.ai account.
Pick your app
- 3D appBlenderVersion 0.1.0 · 21.8 KBA rigged copy with its animations appears next to your model. Blender 4.2 and later.Get the plugin →
- 3D appMayaVersion 0.1.0 · 32.4 KBRig the selection from the AFK AI menu; the rigged copy gets a namespace of its own. Maya 2022 and later.Get the plugin →
- 3D app3ds MaxVersion 0.1.0 · 32.7 KBRig the selection from the AFK AI menu; the rigged copy gets a layer of its own. 3ds Max 2022 to 2026.Get the plugin →
- 3D appZBrushVersion 0.1.0 · 27.6 KBRig your sculpt and save it as FBX or GLB, ready to open in Blender. ZBrush 2026 and later.Get the plugin →
- Game engineUnityVersion 0.1.0 · 28.5 KBA rigged FBX next to your model, Humanoid for people, with its clips set to loop. Unity 2021.3 and later.Get the plugin →
- Game engineUnreal EngineVersion 0.1.0 · 27.3 KBRight-click a mesh to get a skeletal mesh with its animations. Unreal Engine 5.1 and later, nothing to compile.Get the plugin →
- Game engineGodotVersion 0.1.0 · 16.1 KBA rigged GLB next to your model, its looping animations already set. Godot 4.2 and later.Get the plugin →
- Game engineCocos CreatorVersion 0.1.0 · 28.6 KBA rigged, animated GLB added to your assets, next to the original. Cocos Creator 3.8 and later.Get the plugin →
- Game engineRoblox StudioVersion 0.1.0 · 42.2 KBRig a model file, then bring it in with Studio's Import 3D, bones and animations included.Get the plugin →
How every plugin works
- 1
Sign in once
Click Sign in in the plugin and sign in with Google on afk.ai. You stay signed in on that computer.
- 2
Select and click Rig
Pick the model, what kind of body it has (human, four-legged, dragon, spider, object and more) and whether you want its animations.
- 3
It comes back rigged
About a minute later, a rigged copy with its animations is in your scene or project, next to the original.
Good to know
- What's sent
- Only the model you rig: the selection, exported for you in a 3D app, or the model's own file in a game engine. Up to 50 MB.
- Where it's rigged
- On AFK AI's servers, by the same AI as afk.ai/rig. The plugin is small and does no rigging itself.
- Body types
- 15 of them, from people and four-legged animals to dragons, spiders, fish and props, each with animations made for its skeleton.
- Your rigs
- Each rig uses one of your account's rigs, the same as on afk.ai/rig. A free account gets 3 a month, with the free animations; a plan gives you more rigs and every animation. A rig that fails doesn't count.
Using MetaTailor?
MetaTailor has no plugin system, so there's no AFK AI plugin for it. The two still work together: rig first, then dress.
- Rig the character with the Human body type on afk.ai/rig, and download it as FBX. (The Maya, 3ds Max, Unity and Unreal plugins save an FBX too.)
- In MetaTailor, import that FBX as your avatar. It doesn't open .glb files yet.
- Dress the character, then export it from MetaTailor as FBX.
MetaTailor fits clothes to two-legged, human-shaped characters, so it's for the Human body type only. Check that one character's animations come through MetaTailor's export before you rely on it.
Questions
Are the plugins free?
Yes, they're free to download. Each rig uses one of your afk.ai account's rigs, the same as on afk.ai/rig: a free account gets 3 a month, with the free animations, and a plan gives you more rigs and every animation. A rig that fails doesn't count.
Do I need an afk.ai account?
Yes. Every plugin signs in with your afk.ai account (you sign in with Google), and the rigging happens on AFK AI's servers. Your sign-in is kept on your computer, never in a scene or project file, so sharing a project never shares your account.
How long does a rig take?
About a minute. The plugin shows the progress, and in every app but ZBrush you can keep working meanwhile.
Is it the same as rigging on afk.ai/rig?
The same AI rigs it, with the same skeletons and animations, and it counts the same way. On afk.ai/rig you can also preview, fix and adjust a rig before you download it; a plugin brings the result straight into your app.
Is there a plugin for my app?
There are plugins for Blender, Maya, 3ds Max, ZBrush, Unity, Unreal Engine, Godot, Cocos Creator and Roblox Studio. For any other app, rig on afk.ai/rig and download a GLB or FBX: most 3D apps and engines open one or the other.
Can I use what it makes in a commercial game?
Yes. The animations are CC0 (public domain), and your model stays yours.
Rather rig in your browser?
afk.ai/rig rigs the same way, with a preview, fixes and every download format.