PluginsMaya
AFK AI for Maya: Auto-rig plug-in
Rig and animate a model without leaving Maya. Select it, click Rig, and about a minute later a rigged copy appears next to it, in a namespace of its own, ready to play. Your original stays exactly as it was.
Version 0.1.0 · 32.4 KBafk-ai-maya-0.1.0.zip
Runs on Windows, macOS, and Linux
AFK AISign out
you@example.com · 2 rigs left this month
Body typeDone: hero_rigged:rig
Three steps, inside Maya
- Mayapersp1
Select your model
One or more polygon meshes, or the group they're in. Materials and textures go with them.
- Maya
AFK AISign out
you@example.com · 2 rigs left this month
Body typeHuman▾All animationsRig onlyFacingAuto ▾RigRigging: adding the animations…
2Click Rig
In the AFK AI window, pick the body type and click Rig. Keep working while it rigs.
- Mayapersphero_rigged:rig3
It's back in your scene
The rigged copy appears to the right of the original, in its own namespace, with its first animation ready to play.
Install
- Download afk-ai-maya-0.1.0.zip and unzip it.
- Drag install.py from the unzipped folder onto Maya's viewport.
- AFK AI is installed and its window opens. From now on there's an AFK AI menu at the top of Maya, in every Maya version you have.
Rather do it by hand? Copy the afk_ai folder and the afk_ai.mod file into the modules folder of your Maya preferences (Documents\maya\modules on Windows, ~/Library/Preferences/Autodesk/maya/modules on a Mac, ~/maya/modules on Linux), then restart Maya.
- File
- afk-ai-maya-0.1.0.zip
- Version
- 0.1.0
- Size
- 32.4 KB
- Runs on
- Windows, macOS, and Linux
- SHA-256
- 04f5c660e0791a0b7c0f88a9dc2f3f092538d0f7b5cc58d735a2ea5cc022883a
Requirements
- Maya 2022 or later, on Windows, macOS or Linux
- Maya's FBX plug-in (fbxmaya) loaded, as it is unless you've turned it off
- An afk.ai account: you sign in with Google. A free account gets 3 rigs a month.
- An internet connection: the rigging happens on AFK AI's servers.
Use it
- Choose AFK AI > Rig with AFK AI.... Drag the window's tab to dock it wherever you like.
- Click Sign in. Your browser opens afk.ai: sign in with Google there, then go back to Maya. The window shows your email and how many rigs you have left this month.
- Select the model. Choose its Body type, then All animations for every animation for that body type, or Rig only for just the skeleton. Leave Facing on Auto.
- Click Rig. The window shows the progress: uploading, rigging, adding the animations, downloading.
If the browser can't get back to Maya (a firewall, or Maya on another computer), the afk.ai page shows a sign-in code. Click I have a sign-in code in the window and paste it. A code works for an hour.
Each rig uses one of your account's rigs, the same as on afk.ai/rig. A free account gets 3 a month, with the free animations; a plan gives you more rigs and every animation. A rig that fails doesn't count.
What you get back
- Where
- To the right of the original, selected. Everything in it has its own namespace,
name_rigged:, so nothing clashes with your scene. - To move it
- Move the
name_rigged:riggroup: the mesh follows its skeleton. Don't move the mesh itself. - Animations
- The first comes in, and the window says which one and how many the rig has. Drag the saved file into the Time Editor to get them all as clips.
- The file
name_rigged.fbx, saved next to your scene file, or in your project folder. Keep it: Maya reads the textures from thename_rigged.fbmfolder beside it.
Limits worth knowing
- Maya brings in one animation at a time from an FBX file, so the rigged copy arrives with its first animation. The rest are in the saved FBX: drag it into Windows > Animation Editors > Time Editor.
- Polygon meshes only. Convert NURBS or subdivision surfaces to polygons first (Modify > Convert).
- Models up to 50 MB. If yours is bigger, remove hidden parts or very large textures, or lower the polygon count (Mesh > Reduce).
- Every click on Rig that reaches AFK AI uses one of your rigs, even if you click Cancel while waiting.
Questions
Why does only one animation come in?
Maya imports one animation at a time from an FBX file, so AFK AI brings in the first and tells you how many the rig has. They're all in the saved name_rigged.fbx: drag it into the Time Editor to get every one as a clip.
There's no AFK AI menu. What now?
Check that afk_ai.mod and the afk_ai folder are in your modules folder, then restart Maya. If Maya is set not to run start-up scripts, allow them, or run import afk_ai_maya; afk_ai_maya.startup() in a Python tab of the Script Editor.
How do I update or uninstall it?
To update, install the new version the same way and restart Maya. To uninstall, delete afk_ai and afk_ai.mod from your modules folder.
It says Maya's FBX plug-in couldn't be loaded.
Open Windows > Settings/Preferences > Plug-in Manager and tick Loaded next to fbxmaya, then rig again.
Is AFK AI for Maya free?
It's free to download. Each rig uses one of your afk.ai account's rigs, the same as on afk.ai/rig: a free account gets 3 a month, with the free animations, and a plan gives you more rigs and every animation. A rig that fails doesn't count.
Does my sign-in end up in my files?
No. Your sign-in is kept on your computer, in your own user settings, never in a scene or project file, so sharing or committing your work never shares your account. Sign out forgets it.
Can I use the result in a commercial game?
Yes. The animations are CC0 (public domain), and your model stays yours.
AFK AI for your other apps
All plugins →- BlenderA rigged copy with its animations appears next to your model. Blender 4.2 and later.Get the plugin →
- 3ds MaxRig the selection from the AFK AI menu; the rigged copy gets a layer of its own. 3ds Max 2022 to 2026.Get the plugin →
- ZBrushRig your sculpt and save it as FBX or GLB, ready to open in Blender. ZBrush 2026 and later.Get the plugin →
- UnityA rigged FBX next to your model, Humanoid for people, with its clips set to loop. Unity 2021.3 and later.Get the plugin →
- Unreal EngineRight-click a mesh to get a skeletal mesh with its animations. Unreal Engine 5.1 and later, nothing to compile.Get the plugin →
- GodotA rigged GLB next to your model, its looping animations already set. Godot 4.2 and later.Get the plugin →
- Cocos CreatorA rigged, animated GLB added to your assets, next to the original. Cocos Creator 3.8 and later.Get the plugin →
- Roblox StudioRig a model file, then bring it in with Studio's Import 3D, bones and animations included.Get the plugin →
Rather rig in your browser?
afk.ai/rig rigs the same way, with a preview, fixes and every download format.