PluginsGodot
AFK AI for Godot: Auto-rig add-on
Rig a 3D model without leaving Godot. Pick a model file in your project, click Rig, and about a minute later a rigged copy with its animations (idle, walk, run and more) appears next to it, ready to drop into a scene.
Version 0.1.0 · 16.1 KBafk-ai-godot-0.1.0.zip
Runs on Windows, macOS, and Linux
res://characters
AFK AISign out
you@example.com · 2 rigs left this month
Body typeDone: hero_rigged.glb
Three steps, inside Godot
- Godot
res://characters
hero.pnghero.glb1Pick a model file
A .glb, .gltf or .fbx in the FileSystem dock.
- Godot
AFK AISign out
you@example.com · 2 rigs left this month
Body typeHuman▾All animationsRig onlyFacingAuto ▾RigRigging: adding the animations…
2Click Rig
In the AFK AI dock next to the Inspector, pick the body type and click Rig. Keep working while it rigs.
- Godot
res://characters
hero.pnghero.glbhero_rigged.glbIdle_A⟳Walk⟳Sprint⟳Jump_Start3It's in your project
A rigged .glb appears next to the original, its animations in an AnimationPlayer, the repeating ones set to loop.
Install
- Download afk-ai-godot-0.1.0.zip and unzip it.
- Copy the
addons/afk_aifolder into your project'saddonsfolder. Make theaddonsfolder if your project doesn't have one. - Turn it on: Project > Project Settings > Plugins, and tick Enable next to AFK AI. An AFK AI dock appears on the right, next to the Inspector.
- File
- afk-ai-godot-0.1.0.zip
- Version
- 0.1.0
- Size
- 16.1 KB
- Runs on
- Windows, macOS, and Linux
- SHA-256
- 852ab7dfe787fe061748ad7d238b3eeeefa35b33e1b21bb4ee9a7bdfb32a15c4
Requirements
- Godot 4.2 or later, on Windows, macOS or Linux
- An afk.ai account: you sign in with Google. A free account gets 3 rigs a month.
- An internet connection: the rigging happens on AFK AI's servers.
Use it
- Click Sign in in the AFK AI dock. Your browser opens afk.ai: sign in with Google there. The dock shows your email and how many rigs you have left this month.
- In the FileSystem dock, click your model's file: a
.glb,.gltfor.fbx. - Choose its Body type: Human for people and humanoid characters, an animal's own type, or Object for things that aren't creatures. Then All animations or Rig only, and leave Facing on Auto.
- Click Rig. The dock shows what's happening: uploading, waiting, rigging, downloading.
If the browser says it couldn't get back to Godot, it shows a sign-in code instead. Copy it, paste it into I have a sign-in code in the dock, and click Use. A code works for an hour.
Each rig uses one of your account's rigs, the same as on afk.ai/rig. A free account gets 3 a month, with the free animations; a plan gives you more rigs and every animation. A rig that fails doesn't count.
What you get back
- Where
hero_rigged.glbnext tohero.glb, selected for you. Rig it again and you gethero_rigged_2.glb: nothing is overwritten.- Animations
- In its AnimationPlayer. The ones that repeat (idle, walk, run and the like) are set to loop; change that in the file's Import settings.
- To use it
- Drag the new file into a scene.
- What was sent
- Only the file you picked, as it is in your project. Nothing else from your project leaves your computer.
Limits worth knowing
- A
.gltfmust have everything inside the one file. If yours has a separate.binfile or textures, export it as.glbinstead (in Blender: File > Export > glTF 2.0, format glTF Binary). - Models up to 50 MB.
- Cancel stops waiting, not the rig, which still counts.
Questions
Does it work in Godot 3?
No. It needs Godot 4.2 or later.
Where are the animations?
In the rigged model's AnimationPlayer. Drag the _rigged.glb into a scene and play them from the AnimationPlayer or from your scripts.
Why won't my .gltf send?
AFK AI takes a .gltf only with everything inside the one file. Export the model as .glb (glTF Binary) instead, and pick that.
Is AFK AI for Godot free?
It's free to download. Each rig uses one of your afk.ai account's rigs, the same as on afk.ai/rig: a free account gets 3 a month, with the free animations, and a plan gives you more rigs and every animation. A rig that fails doesn't count.
Does my sign-in end up in my files?
No. Your sign-in is kept on your computer, in your own user settings, never in a scene or project file, so sharing or committing your work never shares your account. Sign out forgets it.
Can I use the result in a commercial game?
Yes. The animations are CC0 (public domain), and your model stays yours.
AFK AI for your other apps
All plugins →- BlenderA rigged copy with its animations appears next to your model. Blender 4.2 and later.Get the plugin →
- MayaRig the selection from the AFK AI menu; the rigged copy gets a namespace of its own. Maya 2022 and later.Get the plugin →
- 3ds MaxRig the selection from the AFK AI menu; the rigged copy gets a layer of its own. 3ds Max 2022 to 2026.Get the plugin →
- ZBrushRig your sculpt and save it as FBX or GLB, ready to open in Blender. ZBrush 2026 and later.Get the plugin →
- UnityA rigged FBX next to your model, Humanoid for people, with its clips set to loop. Unity 2021.3 and later.Get the plugin →
- Unreal EngineRight-click a mesh to get a skeletal mesh with its animations. Unreal Engine 5.1 and later, nothing to compile.Get the plugin →
- Cocos CreatorA rigged, animated GLB added to your assets, next to the original. Cocos Creator 3.8 and later.Get the plugin →
- Roblox StudioRig a model file, then bring it in with Studio's Import 3D, bones and animations included.Get the plugin →
Rather rig in your browser?
afk.ai/rig rigs the same way, with a preview, fixes and every download format.