Plugins3ds Max
AFK AI for 3ds Max: Auto-rig plugin
Rig and animate a model without leaving 3ds Max. Select it, click Rig, and about a minute later a rigged copy appears next to it, on a layer of its own, ready to play. Your original stays exactly as it was.
Version 0.1.0 · 32.7 KBafk-ai-3ds-max-0.1.0.zip
Runs on Windows
AFK AISign out
you@example.com · 2 rigs left this month
Body typeDone: Hero_rigged
Three steps, inside 3ds Max
- 3ds MaxPerspective1
Select your model
One or more objects. Geometry goes with its materials and textures; cameras, lights and bones stay behind.
- 3ds Max
AFK AISign out
you@example.com · 2 rigs left this month
Body typeHuman▾All animationsRig onlyFacingAuto ▾RigRigging: adding the animations…
2Click Rig
In the AFK AI window, pick the body type and click Rig. Keep working while it rigs.
- 3ds MaxPerspectiveHero_rigged3
It's back in your scene
The rigged copy appears to the right of the original, on its own layer, with its first animation ready to play.
Install
- Close 3ds Max. Download afk-ai-3ds-max-0.1.0.zip and unzip it.
- In File Explorer, type
%APPDATA%\Autodesk\ApplicationPluginsin the address bar and press Enter. If that folder doesn't exist, make it: a folder calledApplicationPluginsin%APPDATA%\Autodesk. - Copy the AFK_AI.bundle folder into it.
- Start 3ds Max. There's now an AFK AI menu in the menu bar.
To install it for everyone who uses the computer, copy it into %ProgramData%\Autodesk\ApplicationPlugins instead. To put AFK AI on a toolbar or a keyboard shortcut, use Customize > Customize User Interface, category AFK AI.
- File
- afk-ai-3ds-max-0.1.0.zip
- Version
- 0.1.0
- Size
- 32.7 KB
- Runs on
- Windows
- SHA-256
- 431e19eff133ff309c84d085e9530e782e21eba100526338e3572560ecfae25a
Requirements
- 3ds Max 2022, 2023, 2024, 2025 or 2026, on Windows
- An afk.ai account: you sign in with Google. A free account gets 3 rigs a month.
- An internet connection: the rigging happens on AFK AI's servers.
Use it
- Choose AFK AI > Rig with AFK AI.... Dock the window at either side of 3ds Max, or leave it floating.
- Click Sign in. Your browser opens afk.ai: sign in with Google there, then go back to 3ds Max. The window shows your email and how many rigs you have left this month.
- Select the model. Choose its Body type, then All animations for every animation for that body type, or Rig only for just the skeleton. Leave Facing on Auto.
- Click Rig. The window shows the progress: uploading, rigging, adding the animations, downloading.
If the browser can't get back to 3ds Max (a firewall, or 3ds Max on another computer), the afk.ai page shows a sign-in code. Click I have a sign-in code in the window and paste it. A code works for an hour.
Each rig uses one of your account's rigs, the same as on afk.ai/rig. A free account gets 3 a month, with the free animations; a plan gives you more rigs and every animation. A rig that fails doesn't count.
What you get back
- Where
- To the right of the original, selected, on a layer of its own called
name_rigged. Its skeleton hangs from a point helper of the same name. - To move it
- Move the
name_riggedpoint helper: the mesh follows its skeleton. Don't move the mesh itself. - Animations
- The first comes in, and the window says which one and how many the rig has. To use another, import the saved file again (File > Import) and pick it under Animation > Take.
- The file
name_rigged.fbx, saved next to your scene file, or in your project's import folder. Keep it: 3ds Max reads the textures from thename_rigged.fbmfolder beside it.
Limits worth knowing
- 3ds Max brings in one animation at a time from an FBX file, so the rigged copy arrives with its first animation. For another, import the saved FBX again and pick its take.
- Windows only, as 3ds Max is, and 3ds Max 2022 to 2026. A newer 3ds Max needs a new version of the plugin.
- Models up to 50 MB. If yours is bigger, remove hidden parts or very large textures, or lower the polygon count (an Optimize or ProOptimizer modifier).
- Every click on Rig that reaches AFK AI uses one of your rigs, even if you click Cancel while waiting.
Questions
Why does only one animation come in?
3ds Max imports one animation at a time from an FBX file, so AFK AI brings in the first and tells you how many the rig has. To use another, import the saved name_rigged.fbx again with File > Import and pick it under Animation > Take.
There's no AFK AI menu. What now?
Check that the folder is called exactly AFK_AI.bundle and sits directly in ApplicationPlugins, not in another folder inside it, then restart 3ds Max. You can also open it from the MAXScript Listener: python.Execute "import afk_ai_max; afk_ai_max.show()"
How do I update or uninstall it?
Close 3ds Max and replace the AFK_AI.bundle folder with the new one, or delete it to uninstall. In 3ds Max 2022 to 2024, the empty AFK AI menu stays until you remove it in Customize > Customize User Interface > Menus.
Is AFK AI for 3ds Max free?
It's free to download. Each rig uses one of your afk.ai account's rigs, the same as on afk.ai/rig: a free account gets 3 a month, with the free animations, and a plan gives you more rigs and every animation. A rig that fails doesn't count.
Does my sign-in end up in my files?
No. Your sign-in is kept on your computer, in your own user settings, never in a scene or project file, so sharing or committing your work never shares your account. Sign out forgets it.
Can I use the result in a commercial game?
Yes. The animations are CC0 (public domain), and your model stays yours.
AFK AI for your other apps
All plugins →- BlenderA rigged copy with its animations appears next to your model. Blender 4.2 and later.Get the plugin →
- MayaRig the selection from the AFK AI menu; the rigged copy gets a namespace of its own. Maya 2022 and later.Get the plugin →
- ZBrushRig your sculpt and save it as FBX or GLB, ready to open in Blender. ZBrush 2026 and later.Get the plugin →
- UnityA rigged FBX next to your model, Humanoid for people, with its clips set to loop. Unity 2021.3 and later.Get the plugin →
- Unreal EngineRight-click a mesh to get a skeletal mesh with its animations. Unreal Engine 5.1 and later, nothing to compile.Get the plugin →
- GodotA rigged GLB next to your model, its looping animations already set. Godot 4.2 and later.Get the plugin →
- Cocos CreatorA rigged, animated GLB added to your assets, next to the original. Cocos Creator 3.8 and later.Get the plugin →
- Roblox StudioRig a model file, then bring it in with Studio's Import 3D, bones and animations included.Get the plugin →
Rather rig in your browser?
afk.ai/rig rigs the same way, with a preview, fixes and every download format.