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Maximo animation: How to use Mixamo, step by step

If you searched for Maximo, you want Mixamo: Adobe's free auto-rigger and animation library. Here's how to use it, and how to fix what goes wrong.

An anime character in a T-pose with Mixamo's eight marker spots marked: chin, wrists, elbows, knees and groinChinWristWristElbowElbowGroinKneeKnee
Mixamo's Auto-Rigger asks for eight markers on a T-pose: chin, both wrists, both elbows, both knees and the groin. Shown here on our test model, not in Mixamo itself.

"Maximo" is how a lot of people type Mixamo, Adobe's free website that rigs a humanoid character and puts motion-capture animations on it. It runs in the browser, needs only a free Adobe ID, and has thousands of animations. It's still running in 2026.

Here's how to go from a still model to an animated FBX, and how to fix what usually goes wrong.

Before you start

An Adobe ID.
A free personal one is enough; no Creative Cloud plan. Enterprise and federated IDs (the kind a company or school signs you in with) don't work.
A humanoid model
As FBX, OBJ or a ZIP. Zip an OBJ with its .mtl and textures, or it shows up gray. In an FBX, turn on embed media so the textures come along.
A clean file.
One character standing in a T-pose, arms away from the body, fingers spread, centered at 0,0,0, with no cameras, lights or helper objects. An A-pose often works too.

1. Upload your character

On mixamo.com, sign in, open Characters and click Upload Character. If your model already has a skeleton Mixamo can read, it skips straight to animations. If not, the Auto-Rigger opens.

Mixamo keeps only the last character you uploaded, so download the rigged result before you try another one.

2. Place the markers

The Auto-Rigger asks you to drag eight markers onto the model: the chin, both wrists, both elbows, both knees and the groin. Turn on Use Symmetry and it mirrors each one to the other side for you.

Put the wrist markers on the joint, not the hand, and the groin marker where the legs split. Most failed rigs come from a marker in the wrong place.

3. Choose a skeleton (and your fingers)

The Skeleton LOD menu decides how many bones you get, and mostly how many fingers:

Skeleton LODBonesFingers
Standard Skeleton65All five, fully jointed
3 Chain Fingers49Thumb, index, and one chain that moves the other three
2 Chain Fingers41Thumb, and one chain that moves the other four
No Fingers25None: the hand moves as one piece

Pick the Standard Skeleton unless you're targeting phones. If the fingers in your mesh touch, Mixamo can't tell them apart and gives you fewer finger bones; spread them in your 3D app and upload again. Facial Blendshapes can also be turned on here, for 50 or so face shapes.

  • Standard Skeleton65 bones

    Every finger

  • 3 Chain Fingers49 bones

    Ring moves middle and pinky

  • 2 Chain Fingers41 bones

    One chain moves four fingers

  • No Fingers25 bones

    The hand moves as one piece

Mixamo's four Skeleton LOD options, drawn as the bones each gives a hand: a dot for each finger joint, a dashed line for a finger moved by another one's chain. The wrist is the white dot.

4. Pick and tweak animations

Open Animations and search: walk, idle, dance, punch. Each one plays on your character, with sliders on the right. Overdrive changes the speed, Character Arm-Space moves the arms away from the body (useful for wide characters), and Trim cuts the start or end. For anything that walks or runs, tick In Place so the character moves on the spot and your game moves it instead.

5. Download

SettingPick
FormatFBX Binary for Blender and Unreal, FBX for Unity, Collada (DAE) for other apps
SkinWith Skin for the first file; Without Skin for the rest (just the animation, much smaller)
Frames per second30, unless your project uses 24 or 60
Keyframe Reductionnone

6. Bring it into your app

Blender
File, Import, FBX. Mixamo files come in with the armature scaled to 0.01, so apply the scale before you animate. The hips are the root bone.
Unity
In the Rig tab, set Animation Type to Humanoid. For each Without Skin file, set Avatar Definition to Copy From Other Avatar and pick your character's avatar.
Unreal Engine
Import the FBX, then right-click the animations and use Retarget Animation Assets to put them on another skeleton, such as the UE5 mannequin.

When something goes wrong

ProblemFix
"Sorry, unable to map your existing skeleton"Your file has a skeleton Mixamo can't read. Upload the mesh without it and let the Auto-Rigger rig it.
The rig fails or the mesh twistsCheck the markers, and that it's one character in a T-pose with nothing else in the file
The hands move like mittensThe fingers touch in the mesh, or you picked a smaller skeleton
In Blender, it stays in a T-poseThe bone names differ between files (mixamorig: and mixamorig1:); rename them to match
The character slides when it walksTick In Place, or let your engine use the root motion
It's huge or tinyApply the 0.01 scale in Blender, or change the import scale in your engine

When Mixamo isn't the right tool

Mixamo rigs two-legged humanoids only. A dog, a dragon, a spider or a character with a big tail or wings won't rig. It has no public API, so you can't rig from code, and it only exports FBX and Collada. It was also down for several days in June 2025, which is worth knowing if your pipeline depends on it.

For creatures, GLB files or rigging from code, we make afk.ai: an AI that rigs 15 kinds of body, from people to frogs and sharks, and plays hundreds of animations made for each. There's a side-by-side comparison with Mixamo.

Questions

Is Maximo the same as Mixamo?

Yes. "Maximo" is a common misspelling of Mixamo, Adobe's free auto-rigging and animation website at mixamo.com.

Is Mixamo free?

Yes, with a free Adobe ID. You don't need a Creative Cloud plan. Enterprise and federated Adobe IDs aren't supported.

Does Mixamo still work in 2026?

Yes. The site, the Auto-Rigger and the animation library are all running.

Can Mixamo rig animals or creatures?

No. The Auto-Rigger fits a humanoid skeleton only. For animals, dragons and other creatures, use a rigger with skeletons for them, such as afk.ai.

Does Mixamo work with Blender?

Yes. Download FBX Binary, import it with File, Import, FBX, and apply the armature's 0.01 scale. For many animations on one character, download the rest Without Skin.

Why is my Mixamo animation sliding?

The motion moves the hips forward while your game also moves the character. Tick In Place before downloading, or use the animation's root motion in your engine.

Rig and animate your model

An AI rigs it in your browser, then hundreds of animations play on it. Download one GLB for any engine.

Rig a model

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